Conference Presenters

We’re about a week away from the October 2018 CUEBC PSA at Frank Hurt Secondary School!

Here is the list of presenters and their presentations. Please be aware that this list can change without notice.
  

PRESENTER  

SESSION TITLE

Tracey Poelzer It’s What You Do With it that Matters: The Surprisingly Awesome Tech/Emotional Intelligence Connection

Technology and emotional intelligence are not two words you often hear used together, but there are many ways that they can be a wonderful match! Whether using different apps to help with your mindfulness practice, sharing stories and working on projects with people around the world to facilitate connection and understanding, or using different technology tools to foster creativity and kindness, there are many powerful ways to meld the two! This session will explore some examples of how to merge technology and emotional intelligence in your classroom, with practical suggestions of tools and strategies to try with your own students.

Tracey Poelzer Crushing the Core Competencies Through Global Collaboration Projects

Are you looking for projects that address multiple content areas AND have your students utilizing EVERY core competency at the same time? Global collaboration projects can be an amazing way to do just that, while teaching your students to be good digital citizens and helping them learn to become curious, empathetic human beings. There are many places to find great collaboration partners and content providers, and there are a variety of ways to connect to these people or groups: Google Hangouts, Skype, FaceTime, and more! In this session we’ll explore various types of collaboration projects, resources for finding programs and partners, and reflect on how these types of connections can help you and your students develop your core competency muscles in amazing and engaging ways!

Sharon Brown Canada Learning Code Teacher Mini-Con

At Canada Learning Code, we believe that digital skills are tools of empowerment. TeacherCon is our new initiative to provide Coding Skills Training as well as cybersafety, and other digital skills, specifically for Educators. This workshop is designed for novices or intermediate level teachers wanting to learn more about coding and computational thinking for integration across the curriculum. Take-aways include basic coding principles and skills, activities in computational thinking & resources to support coding and cybersafety in the classroom. Also, learn more about our Code Mobile that is outfitted to visit schools to facilitate coding workshops with students.

Isabella MacQuarrie Google Eyed, Exploring VR Through the Google Expeditions Lens

This session will introduce participants to the Google Expeditions Virtual Reality app. We have been exploring it’s use in SD 27 for the last year, after being awarded a grant through National Geographic. Participants will have an opportunity to experience an expedition, as well as learn how to get started with VR though some of the lessons we learned this past year. I will also share how VR can be incorporated as part of the planning process of a teaching unit.

Gordon Holden “Ready Player One” For Education Is Here, Is Now

Replacing cursive writing with technologies that employ the worst of teaching pedagogies should not be accepted as satisfactory progress. Facilitating student achievement, engagement, experiential learning, learning communities, project-based learning, and relationship with teachers is not effective via MOOCs, Blackboard Collaborate, Skype, Rosetta Stone, etc. While these stepping stones may represent a school’s present, they are the students’ past. They’ve moved on, as should we. Bring your thoughts, ideas, and an open mind to an exploration of the dynamic success of the Immersive Technology Program at Heritage Christian Online School.

Mahesh Chugani/Todd Ablett Digital Badges for student Engagement, Motivation, and Recognition

Digital Badges are visual tokens that represent a detailed picture of specific skills, knowledge, and achievements.  Badges can be used for all age groups, in all subject areas.

We have successfully implemented a system of badges to motivate, engage, and recognize student achievement in the Robotics Academy at West Vancouver Schools. At this workshop we will share our knowledge & experience and show you how to set up your own badging system to successfully employ badges in your courses. Be prepared to see a transformation in your classroom: students who are self-motivated, engaged, and taking charge of their learning!

Simon Kwok Organizing and Delivering Content with Microsoft OneNote

Microsoft OneNote is a content organization tool that allows teachers to easily curate and organize curriculum content. It also supports collaboration between colleagues and is accessible from laptops and mobile devices. Teachers can also use a Class Notebook to create and deliver lessons as well as to collaborate with students and provide feedback in real time. Come and find out how you can possibly use this tool to go paperless in your practice and your classroom!

Elaan Bauder Using Scratch as a Digital Storytelling Tool

Scratch is a visual programming language and online community targeted primarily at children. Using Scratch, users can create online projects and make them into anything by coding with simple blocks. (Wikipedia)

Elaan will walk you through the process of making a simple “Choose Your Own Adventure”-type story using Scratch. You and your students can easily transform their own (or existing) stories into interactive literature with this visual programming tool.

Carolann Fraenkel Storytelling and Sphero

Learn how to confidently blend Sphero with Literacy. Use drawing, Letter and number recognition, Fairy Tales and Stories to blend learning with Sphero.  Use Sphero to teach spelling, do math, enact fairy tales, with simple programming that young students can do.

Chris Loat Integrating Scratch Jr. App Into Your Curriculum

In this session, participants will learn the how to use the block-based coding app Scratch Jr. and ideas of how this app can be integrated into different curricular areas for elementary grades. We will specifically examine how this integrates with the ADST curriculum and the core competencies, and how this can be documented as a student self assessment. This is a hands-on session, so come prepared to create. We will have an iPad available to use during the session, but feel free to bring your own tablet. The app is available for both iOS and Android.

Chris Loat Scratch Jr. App – Advanced Techniques and Integration Ideas

In this session, participants will learn more advanced techniques  (e.g. editing characters, using photos, sending messages) with the app Scratch Jr. and develop ideas of how this app can be integrated into various curricular areas for elementary grades. We will specifically examine how this integrates with the ADST curriculum and the core competencies, and how this can be documented as a student self assessment. This is a hands-on session, so come prepared to create. We will have an iPad available to use during the session, but feel free to bring your own tablet. The app is available for both iOS and Android.

 

Glenda Stewart-Smith Coding Quest

Using a critical inquiry process, students learn coding skills through this engaging,program. Coding Quest focuses on STEM education, 21st Century and computational thinking, while incorporating learning skills, science & technology, mathematics, language arts, visual arts and social studies.

The Coding Quest has a flexible framework that can be tailored to teachers’ preferences and levels of expertise. Teachers are assisted through an in-service workshop, one on one mentoring and online resources via The Learning Partnership’s eLearning Moodle.

Coding Quest enriches student learning by adding coding and game creation while addressing the changing technology and learning skills necessary for the 21st century.

Byron Chu Callysto: Free Interactive Resources to Build the Digital Workforce of Tomorrow

The ability to process information in an analytical way will be in high demand as students enter the digitally skilled future. Because of this, teachers are now feeling the pressure to incorporate more coding and data analytics into their curricula. Imagine being able to use a university-level analytics platform in your grades 5-12 class. And imagine this tool being cost-free, easy to use, and only needing a web browser to operate! This is a real opportunity for simple, accessible, and interactive learning — we call it Callysto.

Sean Robinson Connections-based Learning

Do you long to break down classroom walls? Are you wanting your students to make a local or global difference but not sure how to start? Come find out more about connections-based learning. Connections-based learning is leveraging connections with the community, experts, organizations, and classrooms around the world for learning. I will share why we should be connecting our classes, the latest platforms for connection, and how we maximize connection for learning. Bring a device to access the resources and connection tools.

Adi Aharon Digital Breakout-Break Out & Build Your Own

Bring the thrill and excitement of an Escape Room into your classroom. Creating a digital breakout using Google Tools can be a great way to kick-off a project, summarize an area of learning, or celebrate a theme. Come experience a digital breakout and learn how you can build your own!

Adi Aharon Balancing Technology IRL

Let me paint you a picture – It’s early in the morning, the house is quiet, you’ve sleepily made your way into the kitchen and filled the kettle to make a cup of coffee. The water takes about 2 minutes to boil, and you think “I’ll quickly check to see what’s happening in my world.” Before you’ve finished the thought, your phone is in your hand, tapping, scrolling and flicking the latest photos, videos, and articles. You hear a faint beeping in the background, and keep scrolling. A video pops into your feed, you instinctually check the likes and comments to see if it’s worth watching. It is and it seems short and sweet. You press play, turn on the volume, break the calm silence of the morning with the screams, laughter, and music of the latest viral video. You quietly smile as the video ends, maybe adding in your own comment or like before continuing down the feed, checking your email, messages, or other things that feel important before starting your day. When you finally feel satiated, you groggily look up and check the temperature of the previously boiled water. At best it’s tepid. You reboil.

Carrie Antoniazzi Computational Thinking Across the Curriculum

Explore ways of integrating computational thinking across several content areas. In this workshop, you will engage in hands-on activities that use technology to demonstrate how this problem-solving strategy can be applied in subjects such as language arts, physical education, science, and math.

Carrie Antoniazzi Assessing coding through interdisciplinary activities

The ADST curriculum from K to 9 is built on the model of integrating the applied design process into other subject areas. Teachers will explore cross-curricular lessons involving coding and computational thinking. Through discussions and hands-on activities, participants will leave this session with a better understanding of the process for creating meaningful interdisciplinary lessons. We will also share assessment strategies for curricular and core competencies that can support both paper and digital reporting, as well as portfolios.

Paul Brown Math is (finally!) Digital with EquatIO

Math: The “last ed tech frontier” is finally made digital, easy and accessible with EquatIO.  Learn how students and teachers can easily insert and engage with math in Google, Microsoft Word, and more.  This exciting new program is not only FREE for teachers, but opens up new opportunities for collaboration, content creation, and assessment in today’s digital learning environments.  In addition to math voice and handwriting recognition, the Desmos graphing calculator embedded in EquatIO allows students and teachers to engage with and learn math concepts in new, exciting ways.  If your district teaches math, you need to be here!

Paul Brown Literacy Supports for ALL Students

From G Suite to Microsoft, many students struggle with reading, writing, and organization for a variety of reasons (learning, language, and emotional challenges).  Texthelp’s learning programs are FREE to teachers and many aspects are free to students as well. Read&Write, Fluency Tutor, WriQ, and EquatIO offer students and teachers supports to successfully and confidently engage with and complete assignments and tests independently.  This session will introduce these programs as well as how many districts are successfully implementing them to support learners of all levels, leveling the digital learning field for those who struggle most.

Sharon Hu / Yvonne Dawydiak Bringing Virtual Reality into Your Classroom

Lately, there is a lot of interest around Augmented Reality (AR) and Virtual Reality (VR). What are they? How are they applicable in my classroom? And more importantly, how might they be used to develop inquiry skills and enhance content comprehension? Come to this workshop to explore answers to these questions and gain hands-on experience creating AR/VR learning activities using free apps, iPads, and your own phone. You will see how teachers are using these technologies in various subject areas and walk away with the knowledge and actionable plan to get started with VR in your classroom TODAY!

Trevor Cheng Starting a Digital Literacy Team

Have you wondered of or are starting a digital literacy program at your school? The goals of the digital literacy program is to enhance digital skills, that encompass word processing, digital presentation skills, citizenship, collaboration and cloud sharing process. This session will share the resources, tips and experiences on starting a digital literacy program at your school.

Thomas Deisch Personalized Learning through Blended Learning

Blended learning offers many benefits for the highschool classroom, especially when implementing the BC redesigned curriculum. In this session, participants will learn to implement blended learning environments and tools in their that engage learners in 2018. Students are able to take more ownership and responsibility/accountability in their learning, and teachers can meet individual learners needs more effectively, when they are engaged in personalized blended learning. Through activities, collaboration, and sharing out, participants will be able to start down the path of blending their practice to harness the benefits of both distributed and face-to-face teaching and learning. Blending is a powerful ‘best of both worlds’ approach to your professional practice.

Linda Kwan OneNote Classroom for Secondary English Teachers

OneNote Classroom for Secondary English teachers provides a general overview of the powerful O365 app.  See how an English teacher organizes notebooks for Creative Writing and regular English courses. Engage your learners with collaborative compositions, group editing and jigsaw reviews to improve learning outcomes.  Take a look at my working Notebook to see how you can collect student assignments and assess them within OneNote.
Topics to be covered:  OneNote as your whiteboard, integration of media, sharing resources, student engagement, student portfolios, formative assessment

Sarah Moore Twitter for Educators
Come learn about how Twitter can change your professional practice! Trust me, you want to be found by strangers on the internet, and they will be some of the most encouraging, supporting, brainstorming crew you’ll meet. If you are unsure of (or have even rolled your eyes at) the term PLN, the BC Twitter educators will get you sorted out!

Dan Weibe Animations in Adobe Animate

Animation is a exciting and fun way for students to show their learning. Come learn the basics of how to create animations in Adobe Animate. You will learn how to draw, create motion and shape animations and do frame by frame animations. No experience necessary

James Gill Minecraft to Build Community

Can we bring one of the world’s most popular games in our classroom and use it to bring our learners closer together? In this workshop we take the highly engaging game Minecraft and see how it supports the inquiry process, and also creates authentic discussion opportunities where kids can develop empathy, democracy, and a sense of being together as a community. From building lunar bases, to creating an economically sustainable city, Minecraft is a highly engaging and powerful tool for teaching.

James Gill Technology and Inclusion

Our classroom is filled students that have diverse learning needs. Gifted students, students with autism, students with hearing and visual impairment, refugee and international students with little or no English, students who have survived trauma, not to mention… the average student. How can we adopt techniques and technologies that are targeted to some, but beneficial to all? In this workshop we look at a pedagogical approach that helps use technology to bring our class together, rather than come between us.

HP Interactive Makerspace

Come and see and experience HP’s maker space in the Frank Hurt Hive. Come participate with students and makers as they collaboratively come up with solutions to real-world problems.

Lisa Lu / Aaron Lu Microsoft Teams

Explore the collaboration and marking tools available to teachers and students within Microsoft Teams in Office 365. Teams is great for the classroom, staff, and extra curricular teams/clubs. The program is easy to learn and familiar to students.

Inksmith – Doug Braden Teaching with k8 – micro:bit Powered Robotics

Join Doug Braden, co-founder of InkSmith for a hands on coding lesson with their k8 robotics kit. You’ll learn the basics of micro:bit and MakeCode while programming k8 to navigate a path and building your own micro:bit motion based remote control. Session limited to 20 participants – 1 FREE k8 robotics kit for attending.

Inksmith – Jeremy Hedges Exploring VR/AR for Creating Content and Discovering New Worlds

Join Jeremy Hedges, the founder of InkSmith for a hands on demonstration of creating and coding virtual experiences with CoSpaces.io and a tour courtesy of Google Expeditions on InkSmith’s all in one VR/AR headsets.

Michael Cochrane Moodle Drop In Workshop

Drop in to talk to the Moodle experts from Open School BC to answer your questions, talk about design and discover new tricks or helpful tips.

Travis Chastkavich Fresh Grade Overview

 

Tobin Sheldon Microsoft Tools for Collaboration

Come see how to connect and engage with students using tools available in Office 365. Students will be able to share files, collaborate on projects, and communicate their ideas effectively.

Tobin Sheldon Tools for Creativity in Office

Bring out your students creativity with easy to use tools. With tools like Sway, you can create a digital portfolio, a year end presentation, or engaging storytelling.

Katina Papulkas Student Engagement

We learn when we are engaged. Yet our approaches to engaging students with technology often flip between the extremes of Edutainment (fun with a drop of content) and CurricuCoating (same content with a glossy technology coating). Research and experience tell us to not begin with the technology when planning, but start with the students and their passions. Explore instructional approaches and resources to personalize learning and get your students’ creative juices flowing through connection to their individual learning passions.

Bring a device and come prepared to participate in a hands on personalized session where you can experience an engaging and modern learning environment that will help to prepare our students for their futures. Walk away from this session with ideas to ignite your students’ passions and interests in the learning process.

Sam Jesudasan & Mayra Gondim Learning about the Micro:BIT for Elementary Teachers

Come to this session and learn about using Micro:bits in elementary schools! We will cover all kinds of basic instructions for using Micro:bits in a classroom environment.
Limited to 40 Grade 3 to 8 participants
Persis Hui & Richard Cooper Office 365 and OneDrive integration

Cloud Storage. It’s everywhere. How do we as teachers use it to keep our hard work safe, and to allow us to access what we need across all of our device any time and any place? This session will focus on the pros and cons of cloud-based storage solutions, and delve deeper into using OneDrive to collaborate with other teachers, share resources with students, and protect all of our hard work.

Persis Hui & Richard Cooper OneNote Classroom

This session will focus on the applications of the OneNote Classroom add-on for use in Office 365 schools. This will look at creating a class notebook, adding students and colleagues to a shared notebook, and distributing and reviewing student work. This session will be geared towards teachers new to OneNote Classroom, and OneNote in general.

 

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