CUEBC 2019 Workshops

CUEBC is proud to share the tentative list of workshops at for the October 25th, 2019 CUEBC PSA event.

September 15th is the early registration deadline! Don’t miss out! Register here: https://whova.com/portal/registration/cubec_201906/

A Deeper Dive on Teams presented by Lisa Lu

Area of Focus: MicrosoftExplore the collaboration and assessment tools available to teachers and students within Microsoft Teams in Office 365. Teams is great for the classroom, staff, and extra curricular teams/clubs. The program is easy to learn and familiar to students.

AR with HP Reveal – The Math and Science of Fast Food presented by James Gill

 Description to come

Breakout with OneNote! presented by Alexandra Baxfield

Area of Focus: Office 365, Instructional Strategies and Support
Target Age Level: Intermediate
Target Attendee Experience Level: Tech beginner, Pretty Comfortable
Love BreakoutEDU but hate having to spend money? In this session, you will learn how to create digital escape rooms that align perfectly to your curriculum using OneNote. Digital breakouts foster collaboration, critical thinking and problem solving in a fun and engaging way. Participants should bring a laptop (or iPad) and have an Office365 account.

Chilcotin360: Creating Virtual tours and Street View Images to put our rural and remote First Nations communities on the world map. presented by Isabella MacQuarrie

Area of Focus: AR/VR
Target Age Level: Intermediate, Secondary
Target Attendee Experience Level: Tech beginner, Pretty Comfortable, Tech expert
The Chilcotin Schools 360 project was an idea envisioned by teachers in the Cariboo Chilcotin school district 27’s rural and remote First Nations schools. The project aims to give our Indigenous youth an opportunity to share their communities with the world. We will use technology including, Google Street View imagery, and well as Google Tour Creator to build 360 degree community tours that can be viewed through Google Expeditions, a free app that can be downloaded onto Apple and Android devices. As well, we will be taking 360 degree images of our communities to upload to Google Street View, so our communities can be virtually accessed and viewed by anyone in the world. As you can see on the map below, there are very few street view images that can be accessed throughout our vast and beautiful region. In this workshop we will introduce the project and give participants an opportunity to experience a virtual tour created by students, as well as provide participants with the necessary tools to begin creating their own VR tours. https://sites.google.com/view/chilcotin-360/about

Computational and Design Thinking Session 1 & 2 presented by Kelly Nichols

Area of Focus: Instructional Strategies and Support, Coding, AR/VR, Internet of Things
Target Age Level: Intermediate, Secondary
Target Attendee Experience Level: Tech beginner, Pretty Comfortable, Tech expert
Session 1- This hands on and participatory presentation will demonstrate and provide resources of how to use a design thinking approach to teach about the Internet of Things and having participants design and prepare an elevator pitch of a new app using software (Proto.io).

Session 2- Another participatory presentation will have educators using modelling software (Tinkercad) and VR/Coding (C3D.io or Codespaces) to teach the concepts of computational thinking.

Connections to BC curriculum and take home resources/lesson plans will be provided.”

Developing basic Media Arts skills using a Green Screen presented by Sandra Averill

Area of Focus: Multimedia Tools, Core Competencies
Target Age Level: Intermediate, Secondary
Target Attendee Experience Level: Pretty Comfortable
Using green screens provide the opportunity for creativity as students are no longer trapped inside a classroom, or school. By using a green screen students now have the opportunity to film themselves anywhere their imagination takes them. Bring your iPad, with Green Screen by Do Ink downloaded to explore how easy it is to integrate Media Arts into your classroom. (there will be limited extra iPads available).

Digital Awareness One Conversation at a Time presented by David Sands

Area of Focus: Instructional Strategies and Support
Target Age Level: Primary, Intermediate, Secondary
Target Attendee Experience Level: Tech Beginner
Our students are faced with the pressures of social media and tech addiction everyday. As educators, we see the issues and are committed to their wellness but struggle in ways to support them. In our interactive presentation, we intend to provide participants with practical, easy to implement strategies, through an “analogue app” format to both engage and support student’s digital awareness.

eSports 101 presented by Aaron Lu

 Have you heard of eSports? Are you interested in learning more about it? Do you wonder how it can be part of the school environment? This presentation will: explain the process of starting eSports in your school or district; demonstrate the positive benefits of eSports in your school community; discuss why eSports is quickly becoming a school experience just like traditional sports and more! No video game experience or knowledge required!

Fresh Grade Next presented by Cari Wilson

 Description to come.

Game Frames – Teaching Coding Skills Through Building Games presented by Cari Wilson

 Description to come.

Game Making Using Micro:bits presented by Simon Kwok

Area of Focus: Coding
Target Age Level: Intermediate, Secondary
Target Attendee Experience Level: Tech Beginner, Pretty Comfortable
Our students are constantly playing games on their consoles, computers, and mobile devices. We as educators strive to gamify learning in order to engage our students. Rather than being content with our students being consumers, why not train them to be producers of digital technology? In this session, I will share my knowledge about why having students create their own games is beneficial to learning. Educators will also get a chance to learn how to code simple games using Microbits as well as ideas for students to take things further.

Global Connections with Belouga presented by Sean Robinson

Area of Focus: Instructional Strategies and Support
Target Age Level: Primary, Intermediate
Target Attendee Experience Level: Tech Beginner
Do you long to make global connections but aren’t sure how to start? Come learn about Belouga, a platform dedicated to sparking powerful connections around the world. Belouga is about the simplest way to develop your connections-based learning chops. Come check out this amazing tool for #ClassPartnerships!

Google Expeditions presented by Richard Cooper

 Description to come.

How to Create a Tech Academy presented by Andres Ruberg

Area of Focus: Assessment and/or Portfolios, Google, Instructional Strategies and Support, Coding, Video Game Design
Target Age Level: Secondary
Target Attendee Experience Level: Pretty Comfortable, Tech Expert
If your school or district is looking to develop a program where students can learn the ins-and-outs of programming, project management, design and digital art, come learn about and discuss a working example that has been evolved over 10 years in Kamloops, BC.

Introduction to Coding using Micro:bits presented by Kids Code Jeunesse

Area of Focus: Coding
Target Age Level: Primary
Target Attendee Experience Level: Tech Beginner
Description to come.

IT Infrastructure in Western Canadian K-12: A Model of Success for the World presented by Dr. Peter Holowka

Area of Focus: K12 IT Infrastructure, Cloud Computing, Robotics, AI
Target Age Level: Primary, Intermediate, Secondary
Target Attendee Experience Level: Tech beginner, Pretty Comfortable, Tech expert
This presentation is a summary of an exhaustive study of all 75 K-12 districts of 5,000 students or more in Canada’s three westernmost provinces: British Columbia, Alberta, and Saskatchewan. The study examined the educational technology environments of over 1.14 million students in a geography of over 2.2 million square kilometres. This presentation highlights the key findings of the research and some of the best practices that emerged. This research has been peer-reviewed and presented internationally at some of the most prestigious universities in the world, including Oxford, Cambridge, and Harvard.

Kodu – Block-based Coding presented by Jeremy Baerg

Area of Focus: Coding
Target Age Level: Primary, Intermediate
Target Attendee Experience Level: Tech beginner, Pretty Comfortable
You’ve been told you need to incorporate coding into your classroom and don’t know where to start or need something new. Come learn about Kodu, a block-based gamification that feels a bit like Scratch and a bit like Minecraft. It is sure to capture students’ attention and is suitable for beginners to advanced coders/teachers.

Let’s Team Up! Getting started with Microsoft Teams presented by Renee Goncalves and Robyn Ilten-Gee

Area of Focus: Assessment and/or Portfolios, Instructional Strategies and Support
Target Age Level: Primary, Intermediate, Secondary
Target Attendee Experience Level: Tech beginner, Pretty Comfortable, Tech expert
Join us and learn about how Microsoft Teams will allow you to collaborate, create and connect with your school on a single platform. Teams encourages modern learners to come together in interactive ways in order to achieve more by integrating multiple apps and programs in one sleek space. In this workshop, we will discuss the scope of possibilities within the program and get a glimpse at a world where a virtual paperless classroom is a possibility. Come and discover how Teams can transform the way you and your students learn in today’s future ready learning environment.

Minecraft Education Edition: Make it Your World presented by Renee Goncalves and Robyn Ilten-Gee

Area of Focus: Instructional Strategies and Support
Target Age Level: Primary, Intermediate, Secondary
Target Attendee Experience Level: Tech beginner, Pretty Comfortable, Tech expert
Make your students dreams come true by bringing the videogame Minecraft into the classroom. Minecraft: Education Edition allows educators to create fun, engaging and collaborative lessons using game-based learning. Find out how students can document their learning to make deeper and more meaningful connections; possibilities are endless! We’ll share how Minecraft: EE has accessibility features available to provide all students with an opportunity to demonstrate their learning. Join the Minecraft Educator community and access FREE lesson plans and curriculum connections.

Number Sense = iPads + Cuisenaire Rods! presented by Stacey Bernier

Area of Focus: Multimedia Tools, Numeracy
Target Age Level: Intermediate
Target Attendee Experience Level: Tech beginner, Pretty Comfortable, Tech expert
In this session, learn about the basics of Cuisenaire Rods and how they can help your students visualize math. You will document your learning using Apple Clips and Explain Everything. Learn how to make the most of your class iPads during math centre time. Participants should bring an iPad with Explain Everything and Apple Clips to this session.

Prezi and online learning collaboration in the classroom presented by Sarah Baldwin

Area of Focus: Multimedia Tools
Target Age Level: Intermediate, Secondary
Target Attendee Experience Level: Tech beginner, Pretty Comfortable
This workshop will focus on how to create an online presence in the classroom and in turn extend the learning outside the classroom. Learn how to create a safe and respectful multimedia platform through Prezi and Edmodo that will engage and promote student involvement.

The Power of Gamification in the Classroom presented by Elaan Bauder

Area of Focus: Instructional Strategies and Support
Target Age Level: Intermediate, Secondary
Target Attendee Experience Level: Tech beginner, Pretty Comfortable
Why “gamify” learning in the classroom? Turns out it helps students learn in ways perhaps not considered before. Let’s play some games! We will look at Kahoot, Quizizz, Baamboozle, and more.

Using Technology to Support the Exceptional Student presented by Chris Walton

Area of Focus: Instructional Strategies and Support
Target Age Level: Primary, Intermediate
Target Attendee Experience Level: Tech beginner, Pretty Comfortable, Tech expert
Do you have an exceptional student in your class and you’re wondering, “How can I better use technology to support the inclusion of the Special Ed student(s) in my class?”

In this workshop we will look at different ways you can use iPads, iPods and MacBooks to effectively support the Special Ed students in your class in: Reading, Writing, Math. We will also look at the ways technology can be used to support these students in the areas of: Social Communication, Emotional Regulation and Transactional Supports.

This workshop is for anyone looking for ways to support students with ASD and related disorders. It is a practical workshop designed to introduce you to a wide range of options that can be used either alone or in combination with other programs. All levels of Tech skill are welcome.”

Using Technology to Support the Exceptional Student presented by Chris Walton

Area of Focus: Instructional Strategies and Support
Target Age Level: Primary, Intermediate
Target Attendee Experience Level: Tech beginner, Pretty Comfortable, Tech expert
Do you have an exceptional student in your class and you’re wondering, “How can I better use technology to support the inclusion of the Special Ed student(s) in my class?”

In this workshop we will look at different ways you can use iPads, iPods and MacBooks to effectively support the Special Ed students in your class in: Reading, Writing, Math. We will also look at the ways technology can be used to support these students in the areas of: Social Communication, Emotional Regulation and Transactional Supports.

This workshop is for anyone looking for ways to support students with ASD and related disorders. It is a practical workshop designed to introduce you to a wide range of options that can be used either alone or in combination with other programs. All levels of Tech skill are welcome.”

Note: Workshops details are subject to change without notice

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