CUEBC Conference 2020 Presenters

CUEBC is proud to announce our list of presenters and their workshop information. Please note that this information is subject to change. The scheduling of the workshops is yet to be determined but will be posted soon.

Introduction to Scratch Presented by Cameron Beck
This workshop focuses on teaching code and computational thinking. It will equip teachers with the skills needed to integrate code into their classrooms, regardless of what subject they teach. The workshop will begin with an introduction to computational thinking, Scratch and its role in the classroom. The instructor will demonstrate coding live, while the participants follow along. The final segment of the workshop will involve a number of activities that highlight how Scratch can be used to make connections to the curriculum.

Area(s) of Focus: Coding
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: I am an Australian ex-teacher living in Vancouver. I have a Bachelor of Education(Elementary). I taught elementary school in Australia and London for 5 Years before making a change to teaching Secondary Science. Upon arriving in Canada, I decided I wanted to move to a less formal field of education and started work for Kids Code Jeunesse, a Canadian non-profit that aims to educate kids in coding via in-class workshops and teacher training.

Robotics and Coding: Anytime, Anywhere, No Lab Required Presented by Peter Holokwa
A major challenge in teaching robotics is having the required space. Moreover, there is the financial cost of equipping the space with the necessary robotics equipment and dedicated software/computers to enable student learning. This presentation will explore approaches that support school robotics programs by overcoming these challenges. Based on the largest study ever conducted of IT infrastructure and cloud computing in Western Canada, this session will present approaches that enable students to learn robotics programming in online virtual environments using universal, contemporary programming languages at little to no cost.

Area(s) of Focus: Instructional Strategies and Support, Coding, Robotics
Target Age Level(s): Intermediate, Secondary
Target Attendee: Pretty Comfortable, Tech expert

Bio: Dr. Peter Holowka is passionate about digital transformation and technology leadership, particularly in education. His doctoral research was in cloud computing adoption and organizational leadership in K-12. His professional work and academic research aim to support teaching and learning by transforming the educational environment. He has received multiple awards for leadership and academic excellence. Beginning his career as a network and web design specialist, Dr. Holowka also advises a number of independent/private schools, businesses, and not-for-profit organizations. Outside of professional and academic pursuits, his passions include hockey, motorcycles, the performing arts, and travel.

Discovery Education Math and Science Presented by James McConville

Area(s) of Focus: Assessment and/or Portfolios, Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: James is a middle school teacher and father of three kids and a dog. He enjoys adventures that involve family, friends and a mountain bike. He is always learning new things and curious about everything.

Games for Learning – Coding Video Games to Promote Social Responsibility Presented by Simon Kwok
Our students like to “game” on their digital devices. We as educators strive to gamify learning in order to engage our students. Rather than being content with our students being consumers, why not train them to be producers of digital technology while promoting social responsibility at the same time? He will be presenting a tool called Makecode Arcade that allows students to easily create video games.
Participants are required to bring their laptops or iPads to the session and, if possible, have Chrome installed on the device as a browser.

Area(s) of Focus: Coding
Target Age Level(s): Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: Simon is a Learning Commons Teacher at Eagle Mountain Middle School. He has a passion for technology and education and has a Masters of Education degree in Digital Learning and Curriculum. He has worked as a Technology Support Teacher for his school district and is an avid video game player!

Games for Learning – Coding Video Games to Promote Social Responsibility Presented by Simon Kwok
Our students like to “game” on their digital devices. We as educators strive to gamify learning in order to engage our students. Rather than being content with our students being consumers, why not train them to be producers of digital technology while promoting social responsibility at the same time? He will be presenting a tool called Makecode Arcade that allows students to easily create video games.
Participants are required to bring their laptops or iPads to the session and, if possible, have Chrome installed on the device as a browser.

Area(s) of Focus: Coding
Target Age Level(s): Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: Simon is a Learning Commons Teacher at Eagle Mountain Middle School. He has a passion for technology and education and has a Masters of Education degree in Digital Learning and Curriculum. He has worked as a Technology Support Teacher for his school district and is an avid video game player!

Hyperdocs: a ‘supertool’ with a low-to-nil tech learning curve Presented by Sue Hellman
Do you sometimes feel like your work is more about the perspiration than the inspiration? Are you looking for a way to help learners commute smoothly between f2f and online class spaces? HyperDocs could be the answer. A fusion of form and function, HDs offer a way to bundle content and assessments with interactives and collaborative tasks in a digital ‘doc’ that’s as engaging as it is effective. Come to this hands-on session ready to get inspired by remixing a shared HD or creating a new one from a template. But fair warning… HyperDocs can be addictive!
PS. I’ll be using Google apps, but HDs are Microsoft friendly.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable, Tech expert

Bio: OK … I admit it. I’m a HyperDoc-aholic. Although I retired from teaching math, earth science, career prep, and LST (mainstream 8-12 and adult ed.) in Surrey several years ago, the irrepressible teacher in me still gets excited at the prospect of sharing tools like HyperDocs through conferences and pro-d sessions. When I was a student teacher back in the 70’s, my role model was an older woman (that’s how she appeared to my 20-something eyes) whose work was clearly keeping her young. I always hoped someone would have that thought about me some day. Maybe now I’ll get that chance. 🙂

Fun Apps to Engage Students Online and In class (Flipgrid, Kahoot, Minecraft) Presented by Kara Dawson
Are you looking for activities to engage your students while working at home or school online? In this workshop I will share some of my favourites. We will explore such apps as Flipgrid, Kahoot and Minecraft and talk about how you can incorporate them into blended learning classes (I will modify this session based on how schools are operating in September).

Area(s) of Focus: Office 365, Multimedia Tools, Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: Kara Dawson is the district Information Technology Support Teacher. In the Comox Valley School District. She promotes and supports the use of technology to enhance teaching in all areas of the curriculum and to engage students in their learning. Kara is passionate about Technology and STEM and loves to inspire kids! Kara is also excited to support the ADST curriculum with coding and design thinking and has a good understanding and experience teaching in a blended learning environment.

Digital Citizenship in Blended Learning Presented by Kara Dawson
In this workshop I will help you prepare to teach your class what they need to learn to be good digital citizens. We will explore the programs and lessons that are available to help you teach online etiquette, safe internet use, and other skills that will make your students good citizens in their online community. I will modify the workshop depending on how school is running in September, but plan to cover how to deliver the lessons online, in class and in a blended environment.

Area(s) of Focus: Multimedia Tools, Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable, Tech expert

Bio: Kara Dawson is the district Information Technology Support Teacher. In the Comox Valley School District. She promotes and supports the use of technology to enhance teaching in all areas of the curriculum and to engage students in their learning. Kara is passionate about Technology and STEM and loves to inspire kids! Kara is also excited to support the ADST curriculum with coding and design thinking and has a good understanding and experience teaching in a blended learning environment.

More coding adventures in elementary Presented by Matthew Mah
Access to coding for elementary students has never been more open. Easy-entry environments like Scratch and Swift Playgrounds have inspired students and educators to pursue other coding adventures. Tinkercad Code Blocks integrate coding with 3D printing and circuit assemblies like Arduino and breadboarding. CoSpacesEdu allows quick introductions to augmented and virtual reality worlds, with or without headsets. Physical devices like micro:bit and Raspberry Pi combine electronics and coding for low cost. This session will provide an overview of these technologies and how to implement them in a BYOD, shared device or computer lab elementary classroom for no-to-low cost.

Area(s) of Focus: Coding
Target Age Level(s): Primary, Intermediate
Target Attendee: Tech beginner, Pretty Comfortable

Bio: Matthew Mah is the Head of Educational Technology (Junior School) at West Point Grey Academy in Vancouver. His roles as teacher coach, STEM teacher, and technology administrator have allowed him to see firsthand the awesome potential of kids using technology. He has presented locally and internationally on diverse topics such as computational thinking, digital citizenship and photography. Matthew is a Google Certified Innovator, Microsoft Innovative Educator Trainer, and expert eater.
Authentic Learning for Global Sustainability Presented by Maureen Jack-LaCroix
In this informative and interactive workshop, participants will explore virtual/online tools, strategies and learning resources to help students develop critical thinking skills and engage creatively in challenging global sustainability issues, such as ecological sustainability, public health, food systems and climate change. This workshop will examine and discuss how technology, such as Microsoft teams, and online learning resources can be harnessed to facilitate and deliver learning that empowers students. Through this workshop, participants will be more equipped to inspire students to understand and actively engage with current global sustainability issues in their homes and communities and respond with local actions.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Intermediate, Secondary
Target Attendee: Tech beginner

Bio: Maureen is the founder of Be the Change Earth Alliance, an SFU PhD candidate in Environmental Education and Social Innovation. She is an inspiring speaker, curriculum designer and environmental educator with 15 years of experience delivering engaging workshops and assemblies to mid- and high-school teachers and students. Maureen co-created the Student Leadership for Change resources and teacher aides with teacher consultants.

Codegogy – Pedagogy for Teaching Coding Presented by Joshua Gillingham
Codegogy is an educative curriculum session for ADST teachers in BC who want to deepen their understanding of teaching text-based coding by considering both technical and pedagogical approaches to teaching kids how to code. Participants take part in a facilitator-guided discussion about the Technological, Pedagogical, and Content Knowledge (TPACK) involved in teaching coding; topics include hardware and software considerations, programming language selection, computer lab setup, file management, pedagogy for coding, and designing scaffolded learning supports for students. Codegogy is open to educators who teach coding at any grade and with any level of background experience in teaching it.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable, Tech expert

Bio: Joshua is a Computer Science and Mathematics educator from Nanaimo, BC. Through his Computer Science courses he teaches students JavaScript, HTML, and CSS for Web Design. His interest in game design led him to teach game design courses, run after-school video game design clubs, and host a community board game design group. Joshua regularly presents on mathematics education, game design, and computer science at various conventions and recently completed his MEd in Educational Technology & Learning Design at Simon Fraser University.

OneNote and Forms Presented by James Gill
With this tag team of apps you can save time and effort in your classroom practices. I have used OneNote for years to deliver lessons, share resources to my students, and to assess their work. I use Forms to gather information from my students and their families, and to do quick and useful assessments in a variety of subject areas by creating quizzes that mark themselves! Come and learn how to save time and effort in your classroom, and how to connect with students in your class, as well as students who may be unable to attend in person.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable

Bio: I am a teacher in School District #43 / Coquitlam. I have taught for over 20 years at the elementary, middle, and secondary school level. Currently I am an educational technology coach for my district, and I help teachers create a digital component to their classroom. I love seeing what school looks like in different parts of the world, and I often speak about education and change.

Minecraft for the Generalist Teacher Presented by James Gill
Minecraft is the number one video game in the world. Your students likely already know how to play, but did you know it is a great way to teach math and science lessons? Or to retell a story? Or to learn French? Come learn how to turn Minecraft from “toy” to “tool” for students to show what they know in a new and exciting way.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable, Tech expert

Bio: I am a teacher in School District #43 / Coquitlam. I have taught for over 20 years at the elementary, middle, and secondary school level. Currently I am an educational technology coach for my district, and I help teachers create a digital component to their classroom. I love seeing what school looks like in different parts of the world, and I often speak about education and change.

Peanut Butter and Jamboard! Presented by Cari Wilson
Google’s Jamboard is the best thing since sliced bread! In this session we’ll look at the basics of Jamboard and then explore ways to use it in classrooms from K to 12.

Area(s) of Focus: Google
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable, Tech expert

Bio: Cari Wilson currently works in the West Vancouver School District where she is the District Innovation and Technology Lead Teacher and an instructor in the Mechatronics Robotics Academy. With a Masters Degree in Educational Technology, Cari has over 20 years of experience in the classroom, much of that in a 1:1 or BYOD environment. Cari is the First VP of CUEBC, a Book Creator Champion, a Fresh Grade Champion, a Google for Education Trainer and an Apple Distinguished Educator. While not truly techie (what, there’s no wizard inside my computer making it work?!) Cari enjoys finding innovative and engaging ways to use technology in the classroom.

Google Alphabet Soup Presented by Cari Wilson
In this fast-paced session, we’ll take an A to Z tour of all the great educational functions that Google offers!

Area(s) of Focus: Google
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable, Tech expert

Bio: Cari Wilson currently works in the West Vancouver School District where she is the District Innovation and Technology Lead Teacher and an instructor in the Mechatronics Robotics Academy. With a Masters Degree in Educational Technology, Cari has over 20 years of experience in the classroom, much of that in a 1:1 or BYOD environment. Cari is the First VP of CUEBC, a Book Creator Champion, a Fresh Grade Champion, a Google for Education Trainer and an Apple Distinguished Educator. While not truly techie (what, there’s no wizard inside my computer making it work?!) Cari enjoys finding innovative and engaging ways to use technology in the classroom.

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