CUEBC 2020 Workshop Schedule

CUEBC is proud to have the following workshops and speakers at this year’s virtual conference! We have an exciting line-up this year from a variety of subject & curricular areas. There’s something for everyone here!

There’s still plenty of room to register and you can enjoy our conference this year from the comfort of your home, or anywhere where you can connect to the Internet!

Don’t delay! REGISTER HERE if you haven’t done so already: https://cuebc.ourconference.ca/

Time (start & end)What’s Happening
8:00 – 8:45AMBCTF Keynote
9:00 – 9:50 AMCUEBC Keynote by Chris Kennedy
10:00 – 10:55 AMSession One
11:00 – 11:55 AMSession Two
12:00 – 1:00 PMLunch
1:00 – 1:55 PMSession Three
2:00 – 2:30 PMAGM, Draw Prizes and Closing Thank You

Please note that the schedule is subject to change without notice. We will do our best to ensure it is accurate and up-to-date.


Session One Workshops

10:00 – 10:55 AM

Room A: Platinum Sponsor – Dell Canada
Katina Papulkas
Girls who Game

Have you heard the latest around Girls who Game (GWG)? It’s one way to offer some online extra curricular opportunities for your students this fall.

This virtual program offers girls, and other underserved groups, the opportunity to use video games as a medium for learning. Will it result in a greater interest in STEAM? Will it improve global competencies? Will it build the capacity of teachers to use game based learning strategies in their classrooms?

If you’re interested in finding out answers to these questions and learning more about GWG, come join us for an engaging and inspiring session. We are looking to set up online clubs across the province and country for Fall 2020. Game on!

Bios: Katina Papulkas is an Education Strategist at Dell Technologies and is committed to serving K-12 students across Canada. She is an experienced educator with a background in teaching, online learning, educational leadership, assessment, and educational technology. In her two-decade tenure in education she has been an elementary teacher and a K-12 instructional leader where she designed and implemented system-wide initiatives around the effective integration of technology into the curriculum. Additionally, Katina served as Vice Principal of a middle school at the Toronto District School Board. Most recently, she was the Director of Educational Partnerships at Television Ontario (TVO) where she focused on the design and development of K-12 digital learning resources in a cross functional and agile environment.

Room B: James Gill
One Note & Forms

With this tag team of apps you can save time and effort in your classroom practices. I have used OneNote for years to deliver lessons, share resources to my students, and to assess their work. I use Forms to gather information from my students and their families, and to do quick and useful assessments in a variety of subject areas by creating quizzes that mark themselves! Come and learn how to save time and effort in your classroom, and how to connect with students in your class, as well as students who may be unable to attend in person.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable

Bio: I am a teacher in School District #43 / Coquitlam. I have taught for over 20 years at the elementary, middle, and secondary school level. Currently I am an educational technology coach for my district, and I help teachers create a digital component to their classroom. I love seeing what school looks like in different parts of the world, and I often speak about education and change.

Room C: Lucas Pacentrilli
Physical computing with Phidgets!

Phidgets are interactive USB sensors that make physical computing easy. No soldering or breadboards required—students simply plug in a sensor, code in their preferred language and start creating.

In this hands-on session, you will work through the Getting Started Kit to learn the basics. This kit includes 2 LEDs, 2 push buttons, a temperature/humidity sensor and a Phidgets VINT Hub. After completing the Getting Started Kit tutorial, you will learn how to program a light sensor or a sonar sensor.

All participants will be sent a FREE Getting Started Kit and a sensor of their choice (over $50 value). Please fill in this form at least 2 weeks prior to the session so we can ship you the hardware: https://bit.ly/PhidgetsCUEBC

To learn more, visit our website at: https://www.phidgets.com/education

Area(s) of Focus: Coding
Target Age Level(s): Secondary
Target Attendee: Pretty Comfortable, Tech expert

Lucas Pacentrilli is an engineer and the Education Director at Phidgets Inc.

Room D: Cameron Beck
Introduction to Scratch

This workshop focuses on teaching code and computational thinking. It will equip teachers with the skills needed to integrate code into their classrooms, regardless of what subject they teach. The workshop will begin with an introduction to computational thinking, Scratch and its role in the classroom. The instructor will demonstrate coding live, while the participants follow along. The final segment of the workshop will involve a number of activities that highlight how Scratch can be used to make connections to the curriculum.

Area(s) of Focus: Coding
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: I am an Australian ex-teacher living in Vancouver. I have a Bachelor of Education(Elementary). I taught elementary school in Australia and London for 5 Years before making a change to teaching Secondary Science. Upon arriving in Canada, I decided I wanted to move to a less formal field of education and started work for Kids Code Jeunesse, a Canadian non-profit that aims to educate kids in coding via in-class workshops and teacher training.

Room E: Sue Hellman
Hyperdocs: a ‘supertool’ with a low-to-nil tech learning curve

I Hyperdocs

Whether your school is either/or-ing, blending, flipping, or flexing this year, chances are one of your challenges is to provide a consistent and engaging learning experience to every student — no matter where his/her desktop happens to be on any particular day. HyperDocs (HDs) are easy to follow, digital packages. Content and assessments are bundled with solo, interactive, and collaborative activities to produce continuity and flow at any level and in every subject. During this session, you’ll explore the potential of this ‘supertool’ first by trying one from the student side, then by comparing a variety of templates and samples, and finally by hacking your first hyperdoc.

*NOTE:  We’ll be using Google tools, but many HDs can be migrated with 0 to a few adjustments to a Microsoft environment. To access the resources, you’ll need a Google account. If you’re using a tablet, please download the Google Drive, Docs, and Slides apps. 

[SNEAK PEEK at the catalogue — https://tinyurl.com/y6h3nrbh ] 

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable, Tech expert

Bio: OK … I admit it. I’m a HyperDoc-aholic. Although I retired from teaching math, earth science, career prep, and LST (mainstream 8-12 and adult ed.) in Surrey several years ago, the irrepressible teacher in me still gets excited at the prospect of sharing tools like HyperDocs through conferences and pro-d sessions. When I was a student teacher back in the 70’s, my role model was an older woman (that’s how she appeared to my 20-something eyes) whose work was clearly keeping her young. I always hoped someone would have that thought about me some day. Maybe now I’ll get that chance. 

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Room F: Joshua Gillingham
Codegogy – Pedagogy for Teaching Coding

Codegogy is an educative curriculum session for ADST teachers in BC who want to deepen their understanding of teaching text-based coding by considering both technical and pedagogical approaches to teaching kids how to code. Participants take part in a facilitator-guided discussion about the Technological, Pedagogical, and Content Knowledge (TPACK) involved in teaching coding; topics include hardware and software considerations, programming language selection, computer lab setup, file management, pedagogy for coding, and designing scaffolded learning supports for students. Codegogy is open to educators who teach coding at any grade and with any level of background experience in teaching it.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable, Tech expert

Bio: Joshua is a Computer Science and Mathematics educator from Nanaimo, BC. Through his Computer Science courses he teaches students JavaScript, HTML, and CSS for Web Design. His interest in game design led him to teach game design courses, run after-school video game design clubs, and host a community board game design group. Joshua regularly presents on mathematics education, game design, and computer science at various conventions and recently completed his MEd in Educational Technology & Learning Design at Simon Fraser University.

Room G: Simon Kwok
Games for Learning – Coding Videogames to Promote Social Responsibility

Our students like to “game” on their digital devices. We as educators strive to gamify learning in order to engage our students. Rather than being content with our students being consumers, why not train them to be producers of digital technology while promoting social responsibility at the same time? He will be presenting a tool called Makecode Arcade that allows students to easily create video games.
Participants are required to bring their laptops or iPads to the session and, if possible, have Chrome installed on the device as a browser.

Area(s) of Focus: Coding
Target Age Level(s): Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: Simon is a Learning Commons Teacher at Eagle Mountain Middle School. He has a passion for technology and education and has a Masters of Education degree in Digital Learning and Curriculum. He has worked as a Technology Support Teacher for his school district and is an avid video game player!

Room H: Sheila Dillon-Leitch
Creating Digital Books with Pages

Come and explore how to use Pages on to create digital books. Whether your students are interested in sharing their learning within the school community or more widely, we’ll look at adding different types of media, formatting text, and exporting books in many formats. Options for student recording the reading of their own texts will also be discussed. Feel free to follow along or gain some hands-on practice on your Mac or iPad if desired.

Bio: Sheila taught K-7 in both Ontario and British Columbia for several years before joining the Apple Education team. She has a Masters of Education in French through UBC with a particular focus on incorporating coding and technology to support language learning. Sheila works across Canada (although virtually at the moment) in English and French to support teachers and school districts use Apple technology in ways that enrich student learning experiences.

Sheila Dillon-Leitch 
Leadership & Learning Team Member
Apple Inc. Education Canada 


Session Two Workshops

11:00 – 11:55 AM

Room A: Platinum Sponsor – Dell Canada
Katina Papulkas & Leo Atkins
Esports + Alienware

Have you heard the latest esports craze throughout North America? Come and learn how esports is transforming K12 as part of learning and as an extracurricular opportunity. Esports is disrupting many of our traditional views around sports, equity, learning and careers. Learn more about the esports transformation through a live demo and be part of the excitement!

Bios:
Katina Papulkas is an Education Strategist at Dell Technologies and is committed to serving K-12 students across Canada. She is an experienced educator with a background in teaching, online learning, educational leadership, assessment, and educational technology. In her two-decade tenure in education she has been an elementary teacher and a K-12 instructional leader where she designed and implemented system-wide initiatives around the effective integration of technology into the curriculum. Additionally, Katina served as Vice Principal of a middle school at the Toronto District School Board. Most recently, she was the Director of Educational Partnerships at Television Ontario (TVO) where she focused on the design and development of K-12 digital learning resources in a cross functional and agile environment.

Leo Atkins is a Consultant and Product Technologist – Alienware

Room B: Elaan Bauder
Teaching With MS Teams (Grade 4+)

Microsoft Teams has quickly become a popular tool over the last year. Come to this session and learn more about how it is used for communication, collaboration, file sharing, assignments, assessment, and videoconferencing. Updates and new features are added all the time – let’s take a look at this powerful, multi-faceted platform!

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: Elaan teaches in SD43 and is currently working as a Technology Support Teacher and enjoys helping her colleagues further their practice through the use of technology. Although she started her career in primary, most of Elaan’s classroom experience is in the middle years. Her particular specialties are Office 365, transitioning to BYOD and introductory coding with Scratch, Micro:bit, Sphero and Kodu.

Room C: George Radner & Kelvin Lee
Authentic Learning for Global Sustainability

In this informative and interactive workshop, participants will explore virtual/online tools, strategies and learning resources to help students develop critical thinking skills and engage creatively in challenging global sustainability issues, such as ecological sustainability, public health, food systems and climate change. This workshop will examine and discuss how technology, such as Microsoft teams, and online learning resources can be harnessed to facilitate and deliver learning that empowers students. Through this workshop, participants will be more equipped to inspire students to understand and actively engage with current global sustainability issues in their homes and communities and respond with local actions.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Intermediate, Secondary
Target Attendee: Tech beginner

Bio: George Radner is the Executive Director at Be The Change Earth Alliance, a Vancouver-based charity that delivers environmental and social justice education in BC high schools. He also co-leads a climate action workshop program at the UBC Climate Hub. George is a recent graduate from UBC, and has been passionate about climate justice from a young age. He believes deeply in the power of young people to ignite the shift required to address global issues such as the climate crises and create a more just, sustainable and connected world.

Room D: Peter Holowka
Robotics and Coding: Anytime, Anywhere, No Lab Required

A major challenge in teaching robotics is having the required space. Moreover, there is the financial cost of equipping the space with the necessary robotics equipment and dedicated software/computers to enable student learning. This presentation will explore approaches that support school robotics programs by overcoming these challenges. Based on the largest study ever conducted of IT infrastructure and cloud computing in Western Canada, this session will present approaches that enable students to learn robotics programming in online virtual environments using universal, contemporary programming languages at little to no cost.

Area(s) of Focus: Instructional Strategies and Support, Coding, Robotics
Target Age Level(s): Intermediate, Secondary
Target Attendee: Pretty Comfortable, Tech expert

Bio: Dr. Peter Holowka is passionate about digital transformation and technology leadership, particularly in education. His doctoral research was in cloud computing adoption and organizational leadership in K-12. His professional work and academic research aim to support teaching and learning by transforming the educational environment. He has received multiple awards for leadership and academic excellence. Beginning his career as a network and web design specialist, Dr. Holowka also advises a number of independent/private schools, businesses, and not-for-profit organizations. Outside of professional and academic pursuits, his passions include hockey, motorcycles, the performing arts, and travel.

Room E: Kara Dawson
Fun Apps to Engage Students Online and In class
(Flipgrid, Kahoot, Minecraft)

Are you looking for activities to engage your students while working at home or school online? In this workshop I will share some of my favourites. We will explore such apps as Flipgrid, Kahoot and Minecraft and talk about how you can incorporate them into blended learning classes (I will modify this session based on how schools are operating in September).

Area(s) of Focus: Office 365, Multimedia Tools, Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable

Bio: Kara Dawson is the district Information Technology Support Teacher. In the Comox Valley School District. She promotes and supports the use of technology to enhance teaching in all areas of the curriculum and to engage students in their learning. Kara is passionate about Technology and STEM and loves to inspire kids! Kara is also excited to support the ADST curriculum with coding and design thinking and has a good understanding and experience teaching in a blended learning environment.

Room F: Cari Wilson
Peanut Butter and Jamboard!

Google’s Jamboard is the best thing since sliced bread! In this session we’ll look at the basics of Jamboard and then explore ways to use it in classrooms from K to 12.

Area(s) of Focus: Google
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable, Tech expert

Bio: Cari Wilson currently works in the West Vancouver School District where she is the District Innovation and Technology Lead Teacher and an instructor in the Mechatronics Robotics Academy. With a Masters Degree in Educational Technology, Cari has over 20 years of experience in the classroom, much of that in a 1:1 or BYOD environment. Cari is the First VP of CUEBC, a Book Creator Champion, a Fresh Grade Champion, a Google for Education Trainer and an Apple Distinguished Educator. While not truly techie (what, there’s no wizard inside my computer making it work?!) Cari enjoys finding innovative and engaging ways to use technology in the classroom.

Room G: Dean Jacksch
VEX robotics the ultimate classroom solution

The world faces an unprecedented need for new innovators, thinkers, and problem solving leaders. At current rates there are simply not enough students choosing STEM-related paths to meet the global demand.

VEX IQ and VEX EDR product lines span all levels of education with accessible, scalable, and affordable robotics solutions. Beyond science and engineering principles, a VEX Robotics project encourages creativity, teamwork, leadership and problem solving among groups. It allows educators to easily customize projects to meet the level of students’ abilities as they inspire & prepare the STEM problem solvers of tomorrow.

This hands–on workshop will introduce teachers to VEX IQ & VEX V5 robotic solutions outlining the build process, classroom lesson plans, and Coding of both platforms using the new VEXcode which is based on MIT scratch.

Area(s) of Focus: Coding, AR/VR, Robotics
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable, Tech expert

Dean Jacksch is an Education Solutions Specialist at iDESIGN solutions. After a lengthy career in the Automotive sector, Dean used his passion for Robotics and STEM and his many transferable skills to land his dream job, bringing STEM solutions such as VEX Robotics and 3D printing/laser cutting to classrooms across Canada. His favorite part of the job is running PD/teacher training sessions, Webinars and workshops. Dean enjoys volunteering in his community and has mentored local robotics teams at all levels for the past 8 years.

Room H: Michael Lamoureux
Callysto Project for Data Science and Computational Thinking

Callysto.ca is a free, multimodal learning program for grades 5-12 students in Canada. The program is part of a two-year pilot project by Cybera and the Pacific Institute for Mathematical Science, with funding from the federal government’s CanCode program. We build and employ new technologies that promote digital literacy and help Canada’s youth develop the foundational skills required to become the future drivers of innovation.

Callysto integrates research and analytics capabilities, along with computing functions, such as coding, interactive graphics, multimedia, and digital math functions to foster students’ computational and design thinking skills. The online tool’s interactive learning modules are available in an array of subjects – from math to history – and have been developed to align with curriculum.

We will also talk about our rewarding experiences running online webinars and hackathons with Callysto.

Area(s) of Focus: Coding
Target Age Level(s): Intermediate, Secondary
Target Attendee(s): Tech beginner, Pretty Comfortable

Michael Lamoureux is a Professor of Mathematics from the University of Calgary who has been working with the Callysto Project for the last two years, creating coding tools and online content to address the changing school curriculum in Canadian schools. He is keen to see how technology can be used effectively by teachers to bring useful skills to students. He has been very impressed with how the Callysto platform has been so useful for online webinar and online hackathons during the COVID-19 lockdown.

He has presented at CUEBC in 2018 on the beginnings of the Callysto project, and will report on its successes in the schools in BC and Alberta.


Session 3 Workshop

1:00 – 1:55 PM

Room A: Platinum Sponsor – Dell Canada
Katina Papulkas
Digital Tools to Support Blended Learning 

This past year has transformed the way we live, teach and learn for all involved in education. It has also created opportunities to interactand engagewith others in highly personalisedways.

How might we prepare our educators, students and community to thrive in this rapidly changing, personalised online world?

Transformation in the blended school system starts with the learning model, where leaders, educators and students are co-creatorsthroughout the learning process.

Come and discover digital tools to support a learner centred blended school system and increase engagement for all. 

Find out more about: 

  • Collaborative platforms to support global competencies and workplace readiness; 
  • Blended learning tools and resources; 
  • Innovative tools to promote creativity; 
  • And more!

Bios:
Katina Papulkas is an Education Strategist at Dell Technologies and is committed to serving K-12 students across Canada. She is an experienced educator with a background in teaching, online learning, educational leadership, assessment, and educational technology. In her two-decade tenure in education she has been an elementary teacher and a K-12 instructional leader where she designed and implemented system-wide initiatives around the effective integration of technology into the curriculum. Additionally, Katina served as Vice Principal of a middle school at the Toronto District School Board. Most recently, she was the Director of Educational Partnerships at Television Ontario (TVO) where she focused on the design and development of K-12 digital learning resources in a cross functional and agile environment.

Room B: James Gill
Minecraft for the Generalist Teacher

Minecraft is the number one video game in the world. Your students likely already know how to play, but did you know it is a great way to teach math and science lessons? Or to retell a story? Or to learn French? Come learn how to turn Minecraft from “toy” to “tool” for students to show what they know in a new and exciting way.

Area(s) of Focus: Instructional Strategies and Support
Target Age Level(s): Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable, Tech expert

Bio: I am a teacher in School District #43 / Coquitlam. I have taught for over 20 years at the elementary, middle, and secondary school level. Currently I am an educational technology coach for my district, and I help teachers create a digital component to their classroom. I love seeing what school looks like in different parts of the world, and I often speak about education and change.

Room C: Matthew Mah
More coding adventures in elementary

Access to coding for elementary students has never been more open. Easy-entry environments like Scratch and Swift Playgrounds have inspired students and educators to pursue other coding adventures. Tinkercad Code Blocks integrate coding with 3D printing and circuit assemblies like Arduino and breadboarding. CoSpacesEdu allows quick introductions to augmented and virtual reality worlds, with or without headsets. Physical devices like micro:bit and Raspberry Pi combine electronics and coding for low cost. This session will provide an overview of these technologies and how to implement them in a BYOD, shared device or computer lab elementary classroom for no-to-low cost.

Area(s) of Focus: Coding
Target Age Level(s): Primary, Intermediate
Target Attendee: Tech beginner, Pretty Comfortable

Bio: Matthew Mah is the Head of Educational Technology (Junior School) at West Point Grey Academy in Vancouver. His roles as teacher coach, STEM teacher, and technology administrator have allowed him to see firsthand the awesome potential of kids using technology. He has presented locally and internationally on diverse topics such as computational thinking, digital citizenship and photography. Matthew is a Google Certified Innovator, Microsoft Innovative Educator Trainer, and expert eater.

Room D: Richard Cooper
OneDrive and OneNote for classroom organization, sharing and collaboration.

This session will be an introductory session exploring various ways to use OneDrive for teacher and student file organization and data redundancy, and OneNote (specifically class Notebook) for classroom notes/media sharing/and collaboration. The goal of this session is to increase your comfort with these tools, and show you some ways for these tools to facilitate working in a more paper-less and secure fashion. This session is going to be aimed at beginners or intermediate users unfamiliar with these tools, but there will be time later in the session for demonstrating some more advanced functionality as well.  

Room E: Kara Dawson
Digital Citizenship in Blended Learning

In this workshop I will help you prepare to teach your class what they need to learn to be good digital citizens. We will explore the programs and lessons that are available to help you teach online etiquette, safe internet use, and other skills that will make your students good citizens in their online community. I will modify the workshop depending on how school is running in September, but plan to cover how to deliver the lessons online, in class and in a blended environment.

Area(s) of Focus: Multimedia Tools, Instructional Strategies and Support
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable, Tech expert

Bio: Kara Dawson is the district Information Technology Support Teacher. In the Comox Valley School District. She promotes and supports the use of technology to enhance teaching in all areas of the curriculum and to engage students in their learning. Kara is passionate about Technology and STEM and loves to inspire kids! Kara is also excited to support the ADST curriculum with coding and design thinking and has a good understanding and experience teaching in a blended learning environment.

Room F: Cari Wilson
Google Alphabet Soup

In this fast-paced session, we’ll take an A to Z tour of all the great educational functions that Google offers!

Area(s) of Focus: Google
Target Age Level(s): Primary, Intermediate, Secondary
Target Attendee:Tech beginner, Pretty Comfortable, Tech expert

Bio: Cari Wilson currently works in the West Vancouver School District where she is the District Innovation and Technology Lead Teacher and an instructor in the Mechatronics Robotics Academy. With a Masters Degree in Educational Technology, Cari has over 20 years of experience in the classroom, much of that in a 1:1 or BYOD environment. Cari is the First VP of CUEBC, a Book Creator Champion, a Fresh Grade Champion, a Google for Education Trainer and an Apple Distinguished Educator. While not truly techie (what, there’s no wizard inside my computer making it work?!) Cari enjoys finding innovative and engaging ways to use technology in the classroom.

Room G: Silver Sponsor – c3d.io
Tomoko Okochi
Engaging students in coding through 3D storytelling

Providing students with real-world context enriches their learning and make coding feel more accessible.

We developed C3D, a VR programming platform with interactive learning modules, with that in mind.

In this workshop, you will learn how you can use this browser-based tool not only for coding lessons but also for cross-curricular projects. By the end of the workshop, you will be done with creating a classroom profile on C3D School Dashboard that you can use right away or in Hour of Code.

Target Age Level(s): Intermediate, Secondary
Target Attendee: Tech beginner, Pretty Comfortable, Tech expert

Bio: Tomoko Okochi teaches computer programming at Langara College and she is also the CEO of Codeca Education Technology and Services. She has been tackling gender gap in the tech industry for over a decade and is passionate about making coding accessible by introducing coding in an engaging and non-intimidating way to everyone in a classroom including the teacher.


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